THE DEFINITIVE GUIDE TO DOTA 2 LINA BUILD

The Definitive Guide to Dota 2 Lina Build

The Definitive Guide to Dota 2 Lina Build

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Spews the list of names to Screen text debugging information about the specified entity(ies) on top of the entity (See Overlay Textual content) Arguments: entity_name / class_name / no argument picks what participant is checking out

When enabled, This enables for entity packing to make use of the assets modifications for building up the information. This can be again and again faster, but may be disabled for mistake checking.

This is often Again a really spammable spell, that does good damage but with the extra benefit of a stun, landing the stun might be difficult because of the delay and it us ideal to time your stun to strike the moment an allies stun expires but when You need to land it all by yourself without a set up make sure to account to the delay and check out to predict the enemies movements. You will need to max this next when you are supporting or past when you are carrying.

It really works miracles for your personal mana regeneration, gives you a prospect of escape, in addition to causes it to be far more reliable to land your stun - so It can be well truly worth contemplating in almost any circumstance.

Much like tv_grouprelaydata, but controls whether the voice channels need to be routed into the grouped information for your relays

Well, This tends to function providing you're not against some horrific ganking lane - You should utilize your lengthy range and spells to grab some farm. This does depend upon your staff having a slightly unconventional set up nevertheless.

Set to one to reload resources and reconstruct physics of entities to the fly. Might unexpectedly transform actions or crash the game, mainly because sport code is mostly unaware of underlying source reloads and could keep references to physics that could turn here into invalid for the duration of source reload.

Visualizes +use logic for your given range. Environmentally friendly cross=trace results, Crimson cross=trace as well considerably, Inexperienced box=radius good results

Lina is often a glass cannon. She starts off off fairly squishy and carries on to be squishy until finally the pretty late stages of the game, in which Satanic is often her toughness product of choice. Several heroes can exploit that squishiness quite very well.

These are generally a trickier predicament in your case - you might be squishy but also can offer quite a bit of harm, so be expecting to be higher on the enemy's list of priorities. On the other hand your qualities have a very good selection, so test to remain back again just as much as is possible.

Drive bots to choose one of those heroes before falling back again to random range (needs to be a comma-divided record with no spaces)

Fiery Soul means that your assault velocity will keep on being higher providing you throw out spells often, so that you can stack up intelligence merchandise to spice up it - ideal options contain

Lina as the game goes late - it practically ensures you will get your spells off, while also raising your HP plus a harm a little bit.

Added the DPS Lina item clarification. Also cleaned up wording in various destinations and customarily neatened things up. Also up to date the ward Value to one hundred fifty, fundamentally included an additional clarity into the ward starting build.

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